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gVirtualXRay
2.0.10
VirtualX-RayImagingLibraryonGPU
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Type declarations. More...
#include "gVirtualXRay/gVirtualXRayConfig.h"
#include <limits>
#include "gVirtualXRay/Vec3.h"
#include "gVirtualXRay/Vec2.h"
#include "gVirtualXRay/Matrix4x4.h"
Go to the source code of this file.
Namespaces | |
gVirtualXRay | |
Typedefs | |
typedef float | gVirtualXRay::SinogramType |
Type of data used to store sinograms. More... | |
typedef float | gVirtualXRay::RATIONAL_NUMBER |
Type of data used to store real numbers. More... | |
typedef Vec2< RATIONAL_NUMBER > | gVirtualXRay::VEC2 |
Type of data used to store 2D vectors. More... | |
typedef Vec3< RATIONAL_NUMBER > | gVirtualXRay::VEC3 |
Type of data used to store 3D vectors. More... | |
typedef Matrix4x4< RATIONAL_NUMBER > | gVirtualXRay::MATRIX4 |
Type of data used to store 4x4 matrices. More... | |
typedef Vec2< double > | gVirtualXRay::Vec2d |
Vec2d is a class to handle a 2D vector using double precision floating point numbers. More... | |
typedef Vec2< float > | gVirtualXRay::Vec2f |
Vec2f is a class to handle a 2D vector using double precision floating point numbers. More... | |
typedef Vec2< int > | gVirtualXRay::Vec2i |
Vec2i is a class to handle a 2D vector using 32 bits integers. More... | |
typedef Vec2< unsigned int > | gVirtualXRay::Vec2ui |
Vec2ui is a class to handle a 2D vector using unsigned 32 bits integers. More... | |
typedef Vec3< double > | gVirtualXRay::Vec3d |
Vec3d is a class to handle a 3D vector using double precision floating point numbers. More... | |
typedef Vec3< float > | gVirtualXRay::Vec3f |
Vec3f is a class to handle a 3D vector using double precision floating point numbers. More... | |
typedef Vec3< int > | gVirtualXRay::Vec3i |
Vec3i is a class to handle a 3D vector using signed 32 bits integers. More... | |
typedef Vec3< unsigned int > | gVirtualXRay::Vec3ui |
Vec3ui is a class to handle a 3D vector using unsigned 32 bits integers. More... | |
typedef Matrix4x4< double > | gVirtualXRay::Matrix4x4d |
Matrix4x4d is a class to handle a 4x4 matrix using double precision floating point numbers. More... | |
typedef Matrix4x4< float > | gVirtualXRay::Matrix4x4f |
Matrix4x4f is a class to handle a 4x4 matrix using single precision floating point numbers. More... | |
Type declarations.
License BSD 3-Clause License.
For details on use and redistribution please refer to http://opensource.org/licenses/BSD-3-Clause
Copyright (c) by Dr Franck P. Vidal (franc), k.p. vidal @fpv idal. nethttp://www.fpvidal.net/, Jan 2017, 2017, version 1.1, BSD 3-Clause License
Definition in file Types.h.