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gVirtualXRay
2.0.10
VirtualX-RayImagingLibraryonGPU
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Create an OpenGL context using EGL or GLFW. More...
#include <string>
#include <vector>
#include <GLFW/glfw3.h>
Go to the source code of this file.
Data Structures | |
class | gVirtualXRay::Context |
Context is a class to manage an OpenGL or Vulkan context. More... | |
Namespaces | |
gVirtualXRay | |
Macros | |
#define | EGL_NO_X11 |
#define | MESA_EGL_NO_X11_HEADERS |
#define | GLFW_INCLUDE_GLCOREARB 1 |
Create an OpenGL context using EGL or GLFW.
License BSD 3-Clause License.
For details on use and redistribution please refer to http://opensource.org/licenses/BSD-3-Clause
Copyright (c) by Dr Franck P. Vidal, Bangor University, Sept 2020-Sept 2023, version 1.1, BSD 3-Clause License (c) by Prof Franck P. Vidal (franc), UK Research and Innovation, Oct 2023-present, version 1.1, BSD 3-Clause License k.vi dal@s tfc. ac.uk
Definition in file Context.h.