gVirtualXRay  2.0.10
VirtualX-RayImagingLibraryonGPU
CoordinateSystemMesh.inl
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1 /*
2 
3 Copyright (c) 2023, Dr Franck P. Vidal (franck.p.vidal@fpvidal.net),
4 http://www.fpvidal.net/
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34 
62 //******************************************************************************
63 // Include
64 //******************************************************************************
65 
66 
67 //******************************************************************************
68 // namespace
69 //******************************************************************************
70 namespace gVirtualXRay {
71 
72 
73 //-------------------------------------------------------------------------
75 //-------------------------------------------------------------------------
76  m_length(aLength)
77 //-------------------------------------------------------------------------
78 {
79  updateVBOs();
80 }
81 
82 
83 //--------------------------------------------------
85 //--------------------------------------------------
86 {
87  release();
88 }
89 
90 
91 //-----------------------------------------
93 //-----------------------------------------
94 {
98 }
99 
100 
101 //-------------------------------------------------------------------------
103 //-------------------------------------------------------------------------
104 {
105  m_length = aLength;
106 
107  updateVBOs();
108 }
109 
110 
111 //-------------------------------------------------------------------
113 //-------------------------------------------------------------------
114 {
115  return m_length;
116 }
117 
118 
119 } // namespace gVirtualXRay
LineMesh< float > m_y_axis_geometry
The triangle mesh corresponding to the Y-axis.
void reset()
Reset the data.
float RATIONAL_NUMBER
Type of data used to store real numbers.
Definition: Types.h:107
const RATIONAL_NUMBER & getLength() const
Accessor on the length of axes (in units of length)
LineMesh< float > m_x_axis_geometry
The triangle mesh corresponding to the X-axis.
CoordinateSystemMesh(RATIONAL_NUMBER aLength=1.0 *cm)
Default constructor.
void updateVBOs()
Update the VBOs.
void setLength(const RATIONAL_NUMBER &aLength)
Set the length of axes (in units of length)
LineMesh< float > m_z_axis_geometry
The triangle mesh corresponding to the Z-axis.