LineMesh< float > m_y_axis_geometry
The triangle mesh corresponding to the Y-axis.
void reset()
Reset the data.
float RATIONAL_NUMBER
Type of data used to store real numbers.
const RATIONAL_NUMBER & getLength() const
Accessor on the length of axes (in units of length)
~CoordinateSystemMesh()
Destructor.
LineMesh< float > m_x_axis_geometry
The triangle mesh corresponding to the X-axis.
void release()
Release the data.
CoordinateSystemMesh(RATIONAL_NUMBER aLength=1.0 *cm)
Default constructor.
void updateVBOs()
Update the VBOs.
void setLength(const RATIONAL_NUMBER &aLength)
Set the length of axes (in units of length)
LineMesh< float > m_z_axis_geometry
The triangle mesh corresponding to the Z-axis.