gVirtualXRay  2.0.10
VirtualX-RayImagingLibraryonGPU
LineMesh.h
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1 /*
2 
3 Copyright (c) 2023, Dr Franck P. Vidal (franck.p.vidal@fpvidal.net),
4 http://www.fpvidal.net/
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33 
34 
35 #ifndef __LineMesh_h
36 #define __LineMesh_h
37 
38 
68 //******************************************************************************
69 // Include
70 //******************************************************************************
71 #ifndef __gVirtualXRayConfig_h
73 #endif
74 
75 #include <string>
76 #include <vector>
77 
78 #ifndef __PolygonMesh_h
80 #endif
81 
82 
83 //******************************************************************************
84 // namespace
85 //******************************************************************************
86 namespace gVirtualXRay {
87 
88 
89 //==============================================================================
94 //==============================================================================
95 template<typename T> class LineMesh: public PolygonMesh
96 //------------------------------------------------------------------------------
97 {
98 //******************************************************************************
99 public:
100  //--------------------------------------------------------------------------
102  /*
103  * @param aStartPoint: the start point (default value: [0, 0, 0])
104  * @param anEndPoint: the end point (default value: [1cm, 0, 0])
105  */
106  //--------------------------------------------------------------------------
107  LineMesh(const VEC3& aStartPoint = VEC3(0, 0, 0),
108  const VEC3& anEndPoint = VEC3(1.0 * cm, 0, 0));
109 
110 
111  //--------------------------------------------------------------------------
113  /*
114  * @param aStartPoint: the start point (default value: [0, 0, 0])
115  * @param anEndPoint: the end point (default value: [1cm, 0, 0])
116  */
117  //--------------------------------------------------------------------------
118  void create(const VEC3& aStartPoint = VEC3(0, 0, 0),
119  const VEC3& anEndPoint = VEC3(1.0 * cm, 0, 0));
120 };
121 
122 
123 } // namespace gVirtualXRay
124 
125 
126 //******************************************************************************
127 #include "LineMesh.inl"
128 
129 
130 #endif // __LineMesh_h
Class to handle 3D meshes of line segments.
LineMesh(const VEC3 &aStartPoint=VEC3(0, 0, 0), const VEC3 &anEndPoint=VEC3(1.0 *cm, 0, 0))
Default constructor.
Definition: LineMesh.inl:71
void create(const VEC3 &aStartPoint=VEC3(0, 0, 0), const VEC3 &anEndPoint=VEC3(1.0 *cm, 0, 0))
Create a new line segment.
Definition: LineMesh.inl:82
PolygonMesh is a class to handle polygon (triangles) meshes.
Definition: PolygonMesh.h:114
Vec3< RATIONAL_NUMBER > VEC3
Type of data used to store 3D vectors.
Definition: Types.h:115
const double cm
centimeter
Definition: Units.h:106
Class to handle polygon (triangles) meshes.