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gVirtualXRay
2.0.10
VirtualX-RayImagingLibraryonGPU
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Some utility functions about OpenGL. Now supports GLSL450 and OpenGL 4.5. More...
#include "gVirtualXRay/gVirtualXRayConfig.h"
#include <vector>
#include "gVirtualXRay/Matrix4x4.h"
#include "gVirtualXRay/Types.h"
#include "gVirtualXRay/VBO.h"
#include "gVirtualXRay/OpenGL2VBO.h"
#include "gVirtualXRay/OpenGL3VBO.h"
#include "OpenGLUtilities.inl"
Go to the source code of this file.
Namespaces | |
gVirtualXRay | |
Functions | |
void | gVirtualXRay::initialiseGLAD (const std::string &anAPI) |
Initialise GLAD. More... | |
void | gVirtualXRay::initializeGLAD (const std::string &anAPI) |
Initialize GLAD. More... | |
void | gVirtualXRay::initialiseGLEW () |
Initialise GLEW. More... | |
void | gVirtualXRay::initializeGLEW () |
Initialize GLEW. More... | |
void | gVirtualXRay::checkOpenGLErrorStatus (const char *aFileName, const char *aFunctionName, int aLineNumber) |
Check OpenGL's error status. More... | |
void | gVirtualXRay::checkFBOErrorStatus (const char *aFileName, const char *aFunctionName, int aLineNumber) |
Check the current FBO's error status. More... | |
void | gVirtualXRay::pushProjectionMatrix () |
Add the current matrix to the projection matrix stack. More... | |
void | gVirtualXRay::pushModelViewMatrix () |
Add the current matrix to the model/view matrix stack. More... | |
void | gVirtualXRay::pushFBO () |
Add the current FBO binding to the FBO stack. More... | |
void | gVirtualXRay::pushTexture1D () |
Add the current 1D texture binding to the texture stack. More... | |
void | gVirtualXRay::pushTexture2D () |
Add the current 2D texture binding to the texture stack. More... | |
void | gVirtualXRay::pushTextureRectangle () |
Add the current rectangle texture binding to the texture stack. More... | |
void | gVirtualXRay::pushTexture3D () |
Add the current 3D texture binding to the texture stack. More... | |
void | gVirtualXRay::pushEnableDisableState (int aParameter) |
Add the enable/disable state to the corresponding stack. More... | |
void | gVirtualXRay::pushShaderProgram () |
Add the current shader program to the corresponding stack. More... | |
void | gVirtualXRay::popProjectionMatrix () |
void | gVirtualXRay::popModelViewMatrix () |
void | gVirtualXRay::popFBO () |
void | gVirtualXRay::popTexture () |
void | gVirtualXRay::popEnableDisableState () |
void | gVirtualXRay::popShaderProgram () |
gVirtualXRay::Matrix4x4< float > | gVirtualXRay::getCurrentOpenGLMatrix () |
Load the current OpenGL matrix. More... | |
void | gVirtualXRay::loadIdentityProjectionMatrix () |
Replace the projection matrix by the identity matrix. More... | |
void | gVirtualXRay::loadIdentityModelViewMatrix () |
Replace the model/view matrix by the identity matrix. More... | |
void | gVirtualXRay::loadFrustumProjectionMatrix (double left, double right, double bottom, double top, double near, double far) |
Replace the projection matrix by a perspective projection matrix. More... | |
void | gVirtualXRay::loadPerspectiveProjectionMatrix (double fovy, double aspect, double zNear, double zFar) |
Replace the projection matrix by a perspective projection matrix. More... | |
void | gVirtualXRay::loadOrthoProjectionMatrix (double left, double right, double bottom, double top, double near, double far) |
Replace the projection matrix by a orthographic projection matrix. More... | |
MATRIX4 | gVirtualXRay::buildOrthoProjectionMatrix (double left, double right, double bottom, double top, double near, double far) |
Create a orthographic projection matrix. More... | |
MATRIX4 | gVirtualXRay::buildFrustumProjectionMatrix (double left, double right, double bottom, double top, double near, double far) |
Create a perspective projection matrix. More... | |
MATRIX4 | gVirtualXRay::buildPerspectiveProjectionMatrix (double fovy, double aspect, double zNear, double zFar) |
Create a perspective projection matrix. More... | |
void | gVirtualXRay::loadLookAtModelViewMatrix (const VEC3 &eye, const VEC3 ¢re, const VEC3 &up) |
Replace the modelling-viewing matrix by a viewing transformation matrix. More... | |
void | gVirtualXRay::loadLookAtModelViewMatrix (double eyeX, double eyeY, double eyeZ, double centreX, double centreY, double centreZ, double upX, double upY, double upZ) |
Replace the modelling-viewing matrix by a viewing transformation matrix. More... | |
MATRIX4 | gVirtualXRay::buildLookAtModelViewMatrix (const VEC3 &eye, const VEC3 ¢re, const VEC3 &up) |
Create a modelling-viewing matrix. More... | |
MATRIX4 | gVirtualXRay::buildLookAtModelViewMatrix (double eyeX, double eyeY, double eyeZ, double centreX, double centreY, double centreZ, double upX, double upY, double upZ) |
Create a modelling-viewing matrix. More... | |
void | gVirtualXRay::loadProjectionMatrixFromOpenGL () |
Replace the projection matrix by OpenGL's projection matrix. More... | |
void | gVirtualXRay::loadModelViewMatrixFromOpenGL () |
Replace the modelling-viewing matrix by OpenGL's modelling-viewing matrix. More... | |
void | gVirtualXRay::applyModelViewMatrix () |
bool | gVirtualXRay::useOpenGL45 () |
Check if OpenGL 4.5 is supported by the current OpenGL context. More... | |
bool | gVirtualXRay::useOpenGL32 () |
Check if OpenGL 3.2 is supported by the current OpenGL context. More... | |
bool | gVirtualXRay::useOpenGLCompute () |
Check if OpenGL Compute Shaders are supported by the current OpenGL context. More... | |
VBO * | gVirtualXRay::createVBO () |
Create an OpenGL VBO suitable for the current OpenGL context. More... | |
OpenGL2VBO * | gVirtualXRay::createOpenGL2VBO () |
Create an OpenGL 2.x VBO. More... | |
OpenGL3VBO * | gVirtualXRay::createOpenGL3VBO () |
Create an OpenGL 3.x or 4.x VBO. More... | |
std::string | gVirtualXRay::getShaderTypeID (const std::type_info &aTypeID) |
std::string | gVirtualXRay::getShaderImageType (const std::type_info &aTypeID) |
std::string | gVirtualXRay::getShaderPixelType (const std::type_info &aTypeID) |
std::string | gVirtualXRay::getShaderRGBAPixelType (const std::type_info &aTypeID) |
Variables | |
std::vector< MATRIX4 > | gVirtualXRay::g_p_modelview_matrix_stack |
The stack of model/view matrices. More... | |
std::vector< MATRIX4 > | gVirtualXRay::g_p_projection_matrix_stack |
The stack of projection matrix. More... | |
MATRIX4 | gVirtualXRay::g_current_modelview_matrix |
The model/view matrices. More... | |
MATRIX4 | gVirtualXRay::g_current_projection_matrix |
The projection matrix. More... | |
std::vector< int > | gVirtualXRay::g_frame_buffer_object_stack |
The stack of FBO binding. More... | |
std::vector< std::pair< int, int > > | gVirtualXRay::g_texture_stack |
The stack of texture binding. More... | |
std::vector< std::pair< int, bool > > | gVirtualXRay::g_enable_disable_state_stack |
The stack of enable/disable states. More... | |
std::vector< int > | gVirtualXRay::g_shader_program_stack |
The stack of shader programs. More... | |
Some utility functions about OpenGL. Now supports GLSL450 and OpenGL 4.5.
License BSD 3-Clause License.
For details on use and redistribution please refer to http://opensource.org/licenses/BSD-3-Clause
Copyright (c) by Dr Franck P. Vidal (franc), k.p. vidal @fpv idal. nethttp://www.fpvidal.net/, Feb 2020, 2020, version 1.0, BSD 3-Clause License
Definition in file OpenGLUtilities.h.