gVirtualXRay  2.0.10
VirtualX-RayImagingLibraryonGPU
DiaphragmMesh.h
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1 /*
2 
3 Copyright (c) 2017, Dr Franck P. Vidal (franck.p.vidal@fpvidal.net),
4 http://www.fpvidal.net/
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32 */
33 
34 
35 #ifndef __DiaphragmMesh_h
36 #define __DiaphragmMesh_h
37 
38 
55 //******************************************************************************
56 // Include
57 //******************************************************************************
58 
59 #ifndef SOFT_TISSUE_MESH_H
61 #endif
62 
63 //******************************************************************************
64 // namespace
65 //******************************************************************************
66 namespace gVirtualXRay {
67 
68 
69 //==============================================================================
74 //==============================================================================
76 //------------------------------------------------------------------------------
77 {
78 //******************************************************************************
79 public:
80  //--------------------------------------------------------------------------
82  /*
83  * @param texture_size: size of the side of the buffer
84  * (default: 2048)
85  * @param optimize_texture_coordinates: To know if the texture
86  * coordinates need to be optimized
87  * (default: true)
88  */
89  //--------------------------------------------------------------------------
90  DiaphragmMesh(bool optimize_texture_coordinates = true,
91  unsigned int texture_size = 2048);
92 
93 
94  //--------------------------------------------------------------------------
96  //--------------------------------------------------------------------------
97  virtual ~DiaphragmMesh();
98 
99 
100 //******************************************************************************
101 protected:
102  //--------------------------------------------------------------------------
104  /*
105  * @param shader_id: The GLSL shader
106  */
107  //-------------------------------------------------------------------------
108  virtual void defineBumpMapShaderInput(int shader_id);
109 
110  //--------------------------------------------------------------------------
113  /*
114  * @param shader_id: The GLSL shader
115  */
116  //-------------------------------------------------------------------------
117  virtual void defineColourTextureShaderInput(int shader_id);
118 };
119 
120 } // namespace gVirtualXRay
121 
122 #endif // __DiaphragmMesh_h
SoftTissueMesh is a class to handle a polygon mesh for an internal organ. It uses procedural texturin...
virtual void defineColourTextureShaderInput(int shader_id)
virtual ~DiaphragmMesh()
Destructor.
DiaphragmMesh(bool optimize_texture_coordinates=true, unsigned int texture_size=2048)
Default Constructor.
virtual void defineBumpMapShaderInput(int shader_id)
Link the attributes to their id in the shader bump map generation.
Class to handle a polygon mesh for an internal organ.
DiaphragmMesh is a class to handle a polygon mesh for a diaphragm.
Definition: DiaphragmMesh.h:75