35 #ifndef __DiaphragmMesh_h 36 #define __DiaphragmMesh_h 59 #ifndef SOFT_TISSUE_MESH_H 91 unsigned int texture_size = 2048);
122 #endif // __DiaphragmMesh_h SoftTissueMesh is a class to handle a polygon mesh for an internal organ. It uses procedural texturin...
virtual void defineColourTextureShaderInput(int shader_id)
virtual ~DiaphragmMesh()
Destructor.
DiaphragmMesh(bool optimize_texture_coordinates=true, unsigned int texture_size=2048)
Default Constructor.
virtual void defineBumpMapShaderInput(int shader_id)
Link the attributes to their id in the shader bump map generation.
Class to handle a polygon mesh for an internal organ.
DiaphragmMesh is a class to handle a polygon mesh for a diaphragm.