gVirtualXRay  2.0.10
VirtualX-RayImagingLibraryonGPU
SoftTissueMesh.h
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1 /*
2 
3 Copyright (c) 2017, Dr Franck P. Vidal (franck.p.vidal@fpvidal.net),
4 http://www.fpvidal.net/
5 All rights reserved.
6 
7 Redistribution and use in source and binary forms, with or without modification,
8 are permitted provided that the following conditions are met:
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10 1. Redistributions of source code must retain the above copyright notice,
11 this list of conditions and the following disclaimer.
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13 2. Redistributions in binary form must reproduce the above copyright notice,
14 this list of conditions and the following disclaimer in the documentation and/or
15 other materials provided with the distribution.
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17 3. Neither the name of the Bangor University nor the names of its contributors
18 may be used to endorse or promote products derived from this software without
19 specific prior written permission.
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21 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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23 THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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32 */
33 
34 
35 #ifndef __SoftTissueMesh_h
36 #define __SoftTissueMesh_h
37 
38 
56 //******************************************************************************
57 // Include
58 //******************************************************************************
59 #ifndef __InternalOrganMesh_h
61 #endif
62 
63 
64 //******************************************************************************
65 // namespace
66 //******************************************************************************
67 namespace gVirtualXRay {
68 
69 
70 //==============================================================================
76 //==============================================================================
78 //------------------------------------------------------------------------------
79 {
80 //******************************************************************************
81 public:
82  //--------------------------------------------------------------------------
84  /*
85  * @param texture_size: size of the side of the buffer
86  * (default: 1024)
87  * @param texture_3D_size: size of the side of the buffer
88  * of the 3D texture (default: 64)
89  * @param optimize_texture_coordinates: To know if the texture
90  * coordinates need to be
91  * optimized (default: true)
92  */
93  //--------------------------------------------------------------------------
94  SoftTissueMesh(bool optimize_texture_coordinates = true,
95  unsigned int texture_size = 1024,
96  unsigned int texture_3D_size = 64);
97 
98  //--------------------------------------------------------------------------
100  //--------------------------------------------------------------------------
101  virtual ~SoftTissueMesh();
102 
103  //--------------------------------------------------------------------------
105  //--------------------------------------------------------------------------
106  virtual bool isSoftTissue() const;
107 
108  //--------------------------------------------------------------------------
110 
117  //--------------------------------------------------------------------------
118  virtual void updateVBO(int aTypeOfVBO, int aTypeOfPrimitive);
119 
120 
121  //--------------------------------------------------------------------------
123  /*
124  * @param aShaderID: The GLSL shader used to display the anatomical mesh
125  */
126  //--------------------------------------------------------------------------
127  virtual void defineDisplayShaderInput(int aShaderID);
128 
129 
130  //--------------------------------------------------------------------------
132  //--------------------------------------------------------------------------
133  virtual void initialize();
134 
135 
136 //******************************************************************************
137 protected:
138 
139  //--------------------------------------------------------------------------
141  //--------------------------------------------------------------------------
142  virtual void generateTextures();
143 
144 
145  //--------------------------------------------------------------------------
147  /*
148  * @param shader_id: The GLSL shader
149  */
150  //--------------------------------------------------------------------------
151  virtual void defineBumpMapShaderInput(int shader_id);
152 
153 
154  //--------------------------------------------------------------------------
157  /*
158  * @param shader_id: The GLSL shader
159  */
160  //--------------------------------------------------------------------------
161  virtual void defineColourTextureShaderInput(int shader_id);
162 
163 
164  // Buffers for the colour texture
165  unsigned int m_colour_texture;
166 
167 
169 
170 
171  // To know if we use a 3D colour texture
173 
174 
175  // GLSL shaders to create the colour texture
177 };
178 
179 
180 } // namespace gVirtualXRay
181 
182 
183 #endif // __SoftTissueMesh_h
virtual void updateVBO(int aTypeOfVBO, int aTypeOfPrimitive)
Update the VBO.
InternalOrganMesh is a class to handle a polygon mesh for an internal organ. Internal organs use bump...
SoftTissueMesh is a class to handle a polygon mesh for an internal organ. It uses procedural texturin...
virtual void defineDisplayShaderInput(int aShaderID)
Link the attributes to their id in the shader.
virtual bool isSoftTissue() const
return true if the mesh represent a soft tissue
virtual ~SoftTissueMesh()
Destructor.
virtual void initialize()
initialize the shaders, the buffers, the normal vectors and the textures
Class to handle a polygon mesh for an internal organ.
Shader is a class to handle shaders written in GLSL.
Definition: Shader.h:87
virtual void defineBumpMapShaderInput(int shader_id)
Link the attributes to their id in the shader bump map generation.
virtual void generateTextures()
generates the textures
virtual void defineColourTextureShaderInput(int shader_id)
unsigned int m_colour_texture_frame_buffer
SoftTissueMesh(bool optimize_texture_coordinates=true, unsigned int texture_size=1024, unsigned int texture_3D_size=64)
Default Constructor.