#include <ResourceManager.h>
Definition at line 42 of file ResourceManager.h.
◆ ResourceManager()
◆ addFBO()
◆ addShader()
void gVirtualXRay::ResourceManager::addShader |
( |
Shader * |
apShader | ) |
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◆ addVBO() [1/2]
void gVirtualXRay::ResourceManager::addVBO |
( |
OpenGL2VBO * |
apVBO | ) |
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◆ addVBO() [2/2]
void gVirtualXRay::ResourceManager::addVBO |
( |
OpenGL3VBO * |
apVBO | ) |
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◆ destroyAndRemoveContext()
void gVirtualXRay::ResourceManager::destroyAndRemoveContext |
( |
| ) |
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◆ destroyAndRemoveFBO()
◆ destroyAndRemoveShader()
void gVirtualXRay::ResourceManager::destroyAndRemoveShader |
( |
Shader * |
apShader | ) |
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◆ destroyAndRemoveVBO() [1/2]
void gVirtualXRay::ResourceManager::destroyAndRemoveVBO |
( |
OpenGL2VBO * |
apVBO | ) |
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◆ destroyAndRemoveVBO() [2/2]
void gVirtualXRay::ResourceManager::destroyAndRemoveVBO |
( |
OpenGL3VBO * |
apVBO | ) |
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◆ getGraphicsContext()
Context* gVirtualXRay::ResourceManager::getGraphicsContext |
( |
| ) |
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◆ getInstance()
◆ operator=()
◆ releaseResources()
void gVirtualXRay::ResourceManager::releaseResources |
( |
| ) |
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◆ setGraphicsContext()
void gVirtualXRay::ResourceManager::setGraphicsContext |
( |
Context * |
apContext | ) |
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The documentation for this class was generated from the following file:
- /home/fpvidal/PROGRAMMING/RELEASE/gVirtualXray-2.0.10-Source/gvxr/include/gVirtualXRay/ResourceManager.h