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The core API is written using the object-oriented programming (OOP) in and the
Shading Language (GLSL) .
The documentation can be found at TBA.
SimpleGVXR is written using the procedural programming paradigm in .
It is a smaller library build on the top of gVirtualXray.
This way we can provide wrappers to
,
,
,
,
,
, and
GNU Octave.
See the CHANGELOG file on SourceForge: